The PU Karakal grip is thicker and larger even than the Yonex PU Grip. Once applied, it will seem to be quite large, but very comfortable and maneuverable. The grip performed well in absorbing sweat and throughout a session didn’t feel like the racquet was going to fly out my hands. This was in contrast to the Yonex Super Grap which is probably the most popular grip out there for badminton players. On my personal experience, last more longer in durability and softness than the Yonex PU ones. It has more softness and comfortness than the Yonex PU ones. The price of this grip is far more less than the Ypnex one and comes with vibrant colours like the Yonex PU ones. Truely an incredible choice for the known players about this wonderful and super grip!
This racquet was actually launched in the first quarter of 2012. This racquet is named a name ahead of the already terrific Voltric 80.
It is slightly heavier in the frame or the head and the shaft seems very stiff. All the features designed to focus on the smash power.
The racquet comes in a distinctive menacing black colour scheme with flashes of lime green and white. You can tell this is a special racquet. The factory fit grip is white.
The head is smaller than other racquets, probably to have the main focus on the smash. The factory fit string is the Bg65Ti, which is an excellent string for feel and power.
When talking about the defensive qualities about this racquet, it is purely build for power, With the extra weight on the head, this was never going to be the most agile racquet around the net. But the aerodynamic qualities ease in moving the head of the racquet.
The string pattern was different when compated with the Voltric 80 and seems to have the same pattern as Z Slash. It’s clear there is an extra cross string at the top of the frame and one less towards the throat.
Moving on to drops shots, there is a feeling of solidity in the shots and had the ultimate control in terms of placement.
Maximum tension on this racquet is 27lbs which is sufficient for most players.
Near the nets speed is important and Voltric Z Force was definitely slower in this department. The Voltric 80 out shines the Z Force here!
Voltric Z Force comes with the standard Voltric cover.
As a good professional player one should play shots or replies towards the four corners. However, it is better or best sometimes to play a shot to the center or to the middle to change teh game plan and is mostly used in defense.
Actually speaking, hitting to the corners gives your opponent better angles for his shot placement. when your opponent plays a straight drop shot, if you reply with a net at the middle, you can cover both the angles easily (straight drop and cross court drop) and since, the shuttlecock is in the middle, your opponent’s shot angles are less dangerous.
As a general rule, play to the corners when your opponent has a slight advantage and When your opponent has a strong advantage, you should play to the middle to limit his shot angles.
The best example being, always play high serves should always be played to the middle. Because, if you play a high serve to a corner, your opponent will have plenty of time to move into the corner and get behind the shuttlecock and gives your opponent the best angles of attack.
The same logic applies to very high lifts and clears (for defensive purpose). If you play a very high lift or clear or a high serve play it to the middle.
The net shot is also an important stroke when sometimes gives a chance to gain points at crucial junctures. This stroke again can be played using both the forehand and the backhand grips.
An Overhand net shot is where the racket head is above the level of the hand, most probably to the level of the shoulders or above the level of the net tape.
The reply to these net drops would be a drive on either sides of the court or a re-drop or just block the shuttle to the forehand front court or to the backhand front court.
The stroke is played by stretching one’s hand front and opening the wrist for a forehand shot and closing the wrist for a backhand shot. However the racquet hand corresponding leg bent and stretched forward in the direction of the shuttle, the other leg behind for balance for best results.
Like we have the forehand slow drop and the fast drop, the backhand stroke also has these two drop shots. The basic is all the same as the backhand clear, but while contacting the shuttle the angle of the head of the racquet should be slightly bent to face the ground, so that the shuttle travels down instead of going back as a backhand clear.
For playing a backhand clear, no follow through is required, but for a backhand drop shot either a slow or fast one, the contact point is same as that of a backhand clear, the position for playing the shot is also the same as that of the backhand clear and some times may be still wider and away from the body and there should be a follow through after you hit the shuttle and the racquet should point down behind your shoulder.
Sometimes the game situations demand a player to play a backhand drop shot at your shoulder level, then also there should be a follow through which will aid the shuttle to travel the distance and fall as a slow drop or a fast drop in the opponents court.
If you want to play the same stroke in the croos-court, use the same technique and angle and the face of the head of the racquet where you want the shutle to fall, thus making a cross-court effort.
The first thing to do for hitting a backhand toss is to set and feel the right grip and the position you get into for hitting the shuttle. Thes two things are the primary aspects to be made clear for a backhand clear.
One should make use of the backhand grip tightened firmly when you hit the shuttle to transfer power efficiently into the shuttle.
When you get ready for a backhand clear and got to move the position to play the stroke, your elbow should be low, at the height of the chest, and your racquet high, your arm and wrist relaxed.
When you hit the shttle, raise your elbow and drop your hand behind th shoulders, so that the racket is pointing downwards. After hitting the shuttle, immediately stop the racket and do not attempt for a follow-through.
The drive is some what a advanced stroke to be mastered apart from the basic stokes since it requires fitness and special skill to master it. This stroke is usually performed whenever a player is out of position, runs to the shuttle and tries to hit the shuttle with a strong forehand whip action that makes the shuttle travel horizontally meters away from the net and goes to the rear court of any side of the badminton court depending on the racquets face direction.
This stroke particularly requires sheer timing skills to move fast to the shuttle and hit the shuttle before you or close to your trunk before it touches the ground.
This stroke is usually played from the mid court or inbetween the mid court and the rear court.
The smash is also one of the interesting strokes played by a badmiton player to end a rally to eventually win a point in a aggerssive manner. The technique behind this stroke for hitting hte shuttle is again the same like the drop and the toss strokes viz one’s body postion, stance, racquet hitting position, high contact of the shuttle, swing is all the same as the toss and the drop strokes, but the speed of hitting the shuttle varies and should be fast and explosive than the toss and
the drop shots and the racquets head or frame angle is slightly angled down similar to the drop shot, so that the shuttle falls anywhere inside the shuttle court depending upon the racquet’s head facing direction.
For more sharp angle and deep smash, jump in the air as high as possible while maintaining the toss pose and hit the shuttle. Higer the jump, sharper the angle.
This smash can be made to the body and away from the body, depending on the match situation. But both these options forces the opponent to return a weak reply.
If the shuttle doesn’t land in the smashing direction, then the rqcquet’s hitting angle or the contact point of the shuttle is not high or the grip whith which the racquet is holded is not correct.
This stroke can be mastered, when the shuttle is above ones shoulder, where a player after receiving a high serve from the opponent moves stands tall, backwards or sidewards to the long service box in the back court, positions himself so that his entire body should face the side walls, the neck and head turning towards the direction of the shuttle, racquet arm stretched high before him, contacts the shuttle high and hits back the shuttle high to his opponent which will travel along to the long service box and falls inside the service box of his opponent.
While hitting the shuttle, care should be taken to bring the shoulder front along with the racquet arm and the corresponding leg moving simutaneously alon with racquet arm and be placed forward so that one leg is ahead of the other leg by half a foot. The hitting action after hitting the shuttle should be stopped only when the racquet rests on the opposite shoulder.
If the shuttle doesn’t land inside the rear service box, then the rqcquet’s hitting angle or the contact point of the shuttle is not high or the grip whith which the racquet is holded is not correct.
First as a badminton player before starting to play a game of badminton be aware of the different basic strokes that are available for play in the badminton sport e.g., how a shirt comprises of a collar, the hand cuff, the shoulder piece, buttons, pocket, fleat etc.
There are different strokes that are required to be mastered by a badminton player to play in his highest level in the competitive arena.
The strokes are backed up techniques that a badminton player has to master in order to play a professional badminton and the game to be a interesting one too. If the strokes are not mastered, then the game would be naturally a boredom.
The five basic strokes a badminton player should master they are… The Service, the Toss, The Drop shot, the Smash, the Lob or Lift. These basic strokes can be played from any part, within the badminton court.
The first basic stroke is the service, which is further classified as the high serve, the flick serve and the low serve. The service techniques are already dealt with in details in the previous blogs.
The toss is a technique which can be played to send the player and the shuttle to the opponents back service box.
The drop shot is techinique where the player contacts the shuttle high above his shoulder and tries to hit the shuttle inside the front low service box.
A smash is a fast and explosive action where the player contacts the shuttle above his shoulder and hits sharply and fast down to the oponnents court either in the straight direction or in a cross-court direction.
The lob or lift is a stroke played against a drop shot, either slow or fast drop to return the shuttle high and make it fall inside the rear service box.
The Drive is a stroke that is played parallely some meters above the net so that the shuttle travles flat over the net and falls inside the rear service box.